![]() Nothing special here, but there's a crazy amount of detail in even the smallest room, so damn straight I'll show them all off. On the other side is a hidden save point. ![]() It does teach Holy, Esuna, and Curaga, all very useful if you somehow missed them earlier. The ultimate flute, not that it says much. I've spoiled most of this already, but this is where FF9 spells out its backstory best it can. Zidane and company witnessed the destruction of Alexandria, so that memory appears here, in Memoria.Īlong the way, Garland gives some exposition at the end of each cutscene. Memoria appears to be based on the memories of the party. You weren't with us at the time, so it's not in your memory. The next screen brings us to.Alexandria? What is Alexandria Castle doing here? Of course you can't see anything. Raining Swords, which deals heavy damage.Īnd of course her death animation triggers Amarant's Trance. Unlike the future bosses, Malaris has a death move. Of course, with Auto-Regen it's also trivial to heal yourself while the lengthy animation plays out since Regen keeps ticking during the cutscene. With more gems it's very powerful, the only drawback being how freaking long the damn thing is. Still, Ark is the most powerful eidolon in the game, and it deals Shadow damage which can be boosted with equipment. Like the other summons, Ark does more damage with gems, in this case Lapis Lazuli. Īnyway, let's check out the final summon, Ark.Īrk is the airship boss we fought in Oeilvert, of course.Īnd decides that isn't enough and fires one more powerful laser. This is why the Ultima Weapon is so damn overpowered. Zidane, of course, can inflict it guaranteed. The trick is Malaris is vulnerable to Sleep. Nothing new here (and really nothing new for any of these). ![]() Her steals are Genji Armor, Ultima Sword, Masamune. You probably know what three of the upcoming bosses will be.īased on the swords and being a fire guardian, you can expect her to use a lot of physical attacks like Sword Quiver and Flame Slash, as well as fire attacks like Firaga and Mustard Bomb. You may also kinda-sorta recognize the name from the later translations of FF1 (though the original has her as Kary). You may recognize her as a more buffed and powerful form of the Fire Guardian. Speaking of which! The bosses here will trigger without warning once you hit a certain spot. Mini is really nice for regular encounters, but Sleep hits a few of the bosses ahead. The Tower is Zidane's second-strongest weapon, it teaches Lucky Seven and Thievery and inflicts Mini. It sticks mostly to physical attacks (including Cleave, which hits everyone) and Helm Divide, which lowers a character to 1HP, though it can also buff itself with Protect, Might, and Vanish. In its first appearance in FF2, it's supposed to be a "super" enemy like Warmech was in FF1. Next up is Iron Man, which is likely a missed reference to the Iron Giant, another FF enemy that pops up from time to time. Memoria is incredibly linear and very long. Next room has us climbing slowly up this area. It can use Snowstorm for decent ice damage, but usually opts to cast Reflect on itself to throw nasty attacks on you like Stop, Doom, and Death. Thanks to Hobgoblin2099 for making nice avatars for these guys that I ended up not using since these guys are pretty brief anyway. you get challenged to a card battle! These guys have some great cards, and of course I'm not bothering with this shit because fuck Tetra Master. If you press whatever button the "challenge someone to a card battle" button is. Occasionally there are these areas where you can interact but nothing happens. It's as annoying as it is in other games in this series, throwing out Firaga and Lightning, but also laying on the nasty status effects like Freeze, Venom, and Virus. The enemies here can be a pain.įor instance, here's the Chimera. I stick with Zidane/Dagger/Freya/Amarant to top off some abilities, especially since inflicting petrification through Soul Blade is very useful. The name is a reference to FF4's Kain Highwind, perhaps the most famous dragoon in the series. It's Kain's Lance, which teaches Cherry Blossom, Dragon's Crest, and White Draw, with a 15% chance of inflicting Confuse. I forget to show it, but Freya's second best weapon is hidden here. They also let us use tents and switch out party members. Since there are no moogles in Memoria, we save with these weird orbs. As far as final dungeons go, it stands out a good bit and is pretty cool.įirst big thing other than the exit is this. Today we will traverse Memoria, the final dungeon of Final Fantasy IX.
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